module Video_Game_Consoles

{
	imports
	{
		Base
	}
	
	
/***GameBoy***/
	
	
	sound zelda_game_gb
	{
		category = Player,
		clip
		{
			file = media/sound/zelda_game_gb.ogg,
			distanceMin = 0,
			distanceMax = 4,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.1,
		}
	}
	
	sound tetris_game_gb
	{
		category = Player,
		clip
		{
			file = media/sound/tetris_game_gb.ogg,
			distanceMin = 0,
			distanceMax = 4,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.1,
		}
	}
	
	sound fantasy_game_gb
	{
		category = Player,
		clip
		{
			file = media/sound/fantasy_game_gb.ogg,
			distanceMin = 0,
			distanceMax = 4,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.4,
		}
	}
	
	sound kirby_game_gb
	{
		category = Player,
		clip
		{
			file = media/sound/kirby_game_gb.ogg,
			distanceMin = 0,
			distanceMax = 4,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.4,
		}
	}
	
	sound mario_game_gb
	{
		category = Player,
		clip
		{
			file = media/sound/mario_game_gb.ogg,
			distanceMin = 0,
			distanceMax = 4,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.4,
		}
	}

/***GameGear***/

	sound Contra_game_GG
	{
		category = Player,
		clip
		{
			file = media/sound/Contra_game_GG.ogg,
			distanceMin = 0,
			distanceMax = 4,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.6,
		}
	}


/***NES***/

	sound Contra_game_NES
	{
		category = Player,
		clip
		{
			file = media/sound/Contra_game_NES.ogg,
			distanceMin = 0,
			distanceMax = 4,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.6,
		}
	}

	sound Mario_game_NES
	{
		category = Player,
		clip
		{
			file = media/sound/Mario_game_NES.ogg,
			distanceMin = 0,
			distanceMax = 4,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.6,
		}
	}
	
	sound Megaman_game_NES
	{
		category = Player,
		clip
		{
			file = media/sound/Megaman_game_NES.ogg,
			distanceMin = 0,
			distanceMax = 4,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.6,
		}
	}
	
	sound Metroid_game_NES
	{
		category = Player,
		clip
		{
			file = media/sound/Metroid_game_NES.ogg,
			distanceMin = 0,
			distanceMax = 4,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 1.5,
		}
	}

	sound Zelda_game_NES
	{
		category = Player,
		clip
		{
			file = media/sound/Zelda_game_NES.ogg,
			distanceMin = 0,
			distanceMax = 4,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 1,
		}
	}

/***Genesis***/

	sound Aladdin_game_Genesis
	{
		category = Player,
		clip
		{
			file = media/sound/Aladdin_game_Genesis.ogg,
			distanceMin = 0,
			distanceMax = 4,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.6,
		}
	}

	sound Gaxe_game_Genesis
	{
		category = Player,
		clip
		{
			file = media/sound/Gaxe_game_Genesis.ogg,
			distanceMin = 0,
			distanceMax = 4,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 1,
		}
	}
	
	sound Ghouls_game_Genesis
	{
		category = Player,
		clip
		{
			file = media/sound/Ghouls_game_Genesis.ogg,
			distanceMin = 0,
			distanceMax = 4,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 1,
		}
	}
	
	sound Sonic_game_Genesis
	{
		category = Player,
		clip
		{
			file = media/sound/Sonic_game_Genesis.ogg,
			distanceMin = 0,
			distanceMax = 4,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.6,
		}
	}
	
	sound Street_game_Genesis
	{
		category = Player,
		clip
		{
			file = media/sound/Street_game_Genesis.ogg,
			distanceMin = 0,
			distanceMax = 4,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 1,
		}
	}

/***SNES***/

	sound MarioWorld_game_SNES
	{
		category = Player,
		clip
		{
			file = media/sound/MarioWorld_game_SNES.ogg,
			distanceMin = 0,
			distanceMax = 4,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 1,
		}
	}
	
	sound Mana_game_SNES
	{
		category = Player,
		clip
		{
			file = media/sound/Mana_game_SNES.ogg,
			distanceMin = 0,
			distanceMax = 4,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.8,
		}
	}

	sound StarFox_game_SNES
	{
		category = Player,
		clip
		{
			file = media/sound/StarFox_game_SNES.ogg,
			distanceMin = 0,
			distanceMax = 4,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.8,
		}
	}
	
	sound MK2_game_SNES
	{
		category = Player,
		clip
		{
			file = media/sound/MK2_game_SNES.ogg,
			distanceMin = 0,
			distanceMax = 4,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.8,
		}
	}
	
	sound NBA_game_SNES
	{
		category = Player,
		clip
		{
			file = media/sound/NBA_game_SNES.ogg,
			distanceMin = 0,
			distanceMax = 4,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.6,
		}
	}

/***Atari***/

	sound Asteroids_game_Atari
	{
		category = Player,
		clip
		{
			file = media/sound/Asteroids_game_Atari.ogg,
			distanceMin = 0,
			distanceMax = 4,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.4,
		}
	}
	
	sound Spaceinvaders_game_Atari
	{
		category = Player,
		clip
		{
			file = media/sound/Spaceinvaders_game_Atari.ogg,
			distanceMin = 0,
			distanceMax = 4,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.4,
		}
	}
	
	sound MSPacman_game_Atari
	{
		category = Player,
		clip
		{
			file = media/sound/MSPacman_game_Atari.ogg,
			distanceMin = 0,
			distanceMax = 4,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.4,
		}
	}
	
	sound Combat_game_Atari
	{
		category = Player,
		clip
		{
			file = media/sound/Combat_game_Atari.ogg,
			distanceMin = 0,
			distanceMax = 4,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.8,
		}
	}
	
	sound Pitfall_game_Atari
	{
		category = Player,
		clip
		{
			file = media/sound/Pitfall_game_Atari.ogg,
			distanceMin = 0,
			distanceMax = 4,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.4,
		}
	}

/***Game_Gear***/

	sound sor2_game_gg
	{
		category = Player,
		clip
		{
			file = media/sound/sor2_game_gg.ogg,
			distanceMin = 0,
			distanceMax = 4,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 2,
		}
	}

	sound AxBattler_game_gg
	{
		category = Player,
		clip
		{
			file = media/sound/AxBattler_game_gg.ogg,
			distanceMin = 0,
			distanceMax = 4,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 2,
		}
	}

	sound Shinobi_game_gg
	{
		category = Player,
		clip
		{
			file = media/sound/Shinobi_game_gg.ogg,
			distanceMin = 0,
			distanceMax = 4,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 2,
		}
	}
	
	sound Sonic_game_gg
	{
		category = Player,
		clip
		{
			file = media/sound/Sonic_game_gg.ogg,
			distanceMin = 0,
			distanceMax = 4,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 2,
		}
	}

	sound Vampire_game_gg
	{
		category = Player,
		clip
		{
			file = media/sound/Vampire_game_gg.ogg,
			distanceMin = 0,
			distanceMax = 4,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 2,
		}
	}

}